- Documentation
- Reference manual
- Packages
- A C++ interface to SWI-Prolog
- A C++ interface to SWI-Prolog (Version 2)
- Summary of changes between Versions 1 and 2
- Sample code (version 2)
- Introduction (version 2)
- The life of a PREDICATE (version 2)
- Overview (version 2)
- Examples (version 2)
- Rationale for changes from version 1 (version 2)
- Porting from version 1 to version 2
- The class PlFail (version 2)
- Overview of accessing and changing values (version 2)
- The class PlRegister (version 2)
- The class PlQuery (version 2)
- The PREDICATE and PREDICATE_NONDET macros (version 2)
- Exceptions (version 2)
- Embedded applications (version 2)
- Considerations (version 2)
- Conclusions (version 2)
- A C++ interface to SWI-Prolog (Version 2)
- A C++ interface to SWI-Prolog
2.7 Rationale for changes from version 1 (version 2)
2.7.1 Implicit constructors and conversion operators
The original version of the C++ interface heavily used implicit constructors and conversion operators. This allowed, for example:
PREDICATE(hello, 1) { cout << "Hello " << (char *)A1 << endl; // Deprecated return true; } PREDICATE(add, 3) { return A3 = (long)A1 + (long)A2; // Deprecated }
Version 2 is a bit more verbose:
PREDICATE(hello, 1) { cout << "Hello " << A1.as_string() << endl; return true; } PREDICATE(add, 3) { return A3.unify_int(A1.as_long() + A2.as_long()); }
There are a few reasons for this:
- The implicit constructors and conversion operators, combined with the C++ conversion rules for integers and floats, could sometimes lead to subtle bugs that were difficult to find -- in one case, a typo resulted in terms being unified with floating point values when the code intended them to be atoms. This was mainly because the underlying C types for terms, atoms, etc. are unsigned integers, leading to confusion between numeric values and Prolog terms and atoms.
- The overloaded assignment operator for unification changed the usual
C++ semantics for assignments from returning a reference to the
left-hand-side to returning a
bool
. In addition, the result of unification should always be checked (e.g., an “always succeed” unification could fail due to an out-of-memory error); the unify_XXX() methods return abool
and they can be wrapped inside a PlCheckFail() to raise an exception on unification failure. - The C-style of casts is deprecated in C++, so the expression
(char*)A1
becomes the more verbosestatic_cast<std::string>(A1)
, which is longer thanA1.as_string()
. Also, the string casts don't allow for specifying encoding. - The implicit constructors and conversion operators were attractive
because they allowed directly calling the foreign language interface
functions, for example:
PlTerm t; Pl_put_atom_chars(t, "someName");
whereas this is now required:
PlTerm t; Pl_put_atom_chars(t.as_term_t(), "someName");
However, this is mostly avoided by methods and constructors that wrap the foreign language functions:
PlTerm_atom t("someName");
or
auto t = PlTerm_atom("someName");
Additionally, there are now wrappers for most of the PL_*() functions that check the error return and throw a C++ exception as appropriate.
Over time, it is expected that some of these restrictions will be eased, to allow a more compact coding style that was the intent of the original API. However, too much use of overloaded methods/constructors, implicit conversions and constructors can result in code that's difficult to understand, so a balance needs to be struck between compactness of code and understandability.
For backwards compatibility, much of the version 1 interface is still available (except for the implicit constructors and operators), but marked as “deprecated” ; code that depends on the parts that have been removed can be easily changed to use the new interface.
2.7.2 Strings
The version API often used char*
for both setting and
setting string values. This is not a problem for setting (although
encodings can be an issue), but can introduce subtle bugs in the
lifetimes of pointers if the buffer stack isn't used properly. PlStringBuffers
makes the buffer stack easier to use, but it would be preferable to
avoid its use altogether. C++, unlike C, has a standard string that
allows easily keeping a copy rather than dealing with a pointer that
might become invalid. (Also, C++ strings can contain null characters.)
C++ has default conversion operators from char*
to
std::string
, so some of the API support only
std::string
, even though this can cause a small
inefficiency. If this proves to be a problem, additional overloaded
functions and methods can be provided in future (note that some
compilers have optimizations that reduce the overheads of using
std::string
); but for performance-critical code, the C
functions can still be used.
There still remains the problems of Unicode and encodings.
std::wstring
is one way of dealing with this. And for
interfaces that use std::string
, an encoding can be
specified.24As of 2023-04, this
had only been partially implemented. Some of the details
for this - such as the default encoding - may change slightly in the
future.